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Top-down view. The river runs vertically — up is upstream, barge is lying bow-upstream at an oil dock. Rig lines from the barge's kevels to the dock pilings, set the tide, then drag the barge and let go. A line only pulls — it stops the barge moving opposite to the way it leads.
This is a simplified teaching tool for learning concepts. It is not a substitute for hands-on training, your company's procedures, a vessel-specific mooring plan, or the orders of your captain and tankerman-PIC. The physics here are simplified on purpose; real barges, lines, winches, and wires behave with more force and less forgiveness than any simulation — they can injure and kill. Never stand in the bight, never straddle a line, stay out of snap-back zones, and never apply anything you see here on deck without proper supervision.
Click a kevel on the barge, then a piling on the dock. Then name the line you meant to hang — the trainer checks your call against how it actually leads. A forward lead stops her going astern, a backing lead stops her going ahead, a breast only holds her on the dock. Lines go up single part unless you double them — two parts share the load and hold twice as much. The four corner winches (W1–W4) put up wire — winched tight, stiff and strong, it takes the steady load while your lines soak up the shocks. But wire has no stretch: when it goes, it goes without warning. Click a rigged line to adjust or take it in.
Slack water — no current pushing the barge. The easy window to tend lines.
Drag the barge along the dock and release. Taut lines turn red and pull. Overload a line far enough and it parts — then its load cascades onto the next one, just like the real thing.
Once she's tied off, send traffic by. The real sequence: she gets pulled back toward the boat coming at her, sucked off the dock as it passes abeam, then dragged after it once it's by — the worst snatch comes after the stern clears, when she fetches up on slack lines. This is a loaded ~5,000-ton barge: once a passing ship gets that much steel moving, a few single leads won't stop it. An empty ship at 9 mph will part single leads and take her away — to hold that you need your winch wires and doubled-up lines. Fast beats heavy: force runs with speed squared, which is why a light tow at 9 works her harder than a loaded one at 5.
Training simulation only — concepts, not procedures. Grounded in published mooring research and NTSB casualty reports; sources in the companion document. © CrewChange Jobs · a service of JackStaff Digital LLC · crewchangejobs.com